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GAME DESIGNER

Yiran Luo

Hi, I’m Yiran Luo — a Technical Game Designer passionate about building immersive gameplay experiences through Blueprint scripting and systems design in Unreal Engine 5.

MY PORTFOLIO

01

FIRST-PERSON SHOOTER

Gasp of The Survivor

Role: Technical Game Designer | Duration: Sep 2024 – Oct 2025 | Engine: Unreal Engine 5
Type: Third-Person Shooter | Team Size: 2

Gasp of The Survivor is a third-person shooter built entirely in Unreal Engine 5 using Blueprints. Players fight to survive against waves of zombies while exploring an interactive environment filled with traps, items, and dynamic combat systems. The project focuses on creating a smooth, responsive player experience through carefully tuned movement, AI, and UI design.

02

QUEST

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Resurgence of Horrors

Role: Game Designer & Sound DesignerDuration: Sep 2023 – Mar 2024Engine: UnityType: Horror Puzzle | Team Size: 17

 

Resurgence of Horrors is a first-person horror puzzle game developed in Unity, focusing on tension, mystery, and atmosphere.
The project aimed to deliver psychological horror through sound-driven environmental storytelling rather than visual jumpscares.
As part of a 17-person team, I led the sound design pipeline and contributed to gameplay elements that connect puzzle-solving with immersive audio cues.

03

CASUAL GAME

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Donut Maze

Role: Game Designer & Engineer
Duration: Jan 2021 – Oct 2021
Engine: Unity 3D
Type: Action Shooter | Collect-to-Upgrade Mechanic | Team Size: 2

Donut Maze is a top-down action shooter built in Unity, featuring a collect-to-upgrade mechanic that rewards fast-paced exploration and combat.
Players fight through waves of enemies in maze-like arenas, collecting resources to upgrade their weapons and stats in real time.
As a two-person team, I was responsible for the entire gameplay system design and programming of core mechanics.

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